Hacker Newsnew | past | comments | ask | show | jobs | submitlogin
Show HN: GeoChess – open-source geography strategy game (geochess.org)
4 points by spider-hand 4 hours ago | hide | past | favorite | 17 comments
The rules are really simple. Players take turns claiming a country that shares a land border with the current one. You lose if you have no valid moves left.

I'd appreciate any feedback.

Source code: https://github.com/spider-hand/GeoChess

 help



This is interesting - I’ve been messing around with AI generated games - I get about 50% out-of-the box ready to play intuitively now but it took a lot of refinement of the prompt to get there - I’ll tell my ai to have a go at this one and see what it produces (will credit op for the inspiration).

Hi thanks for your comment.

I am guessing it's still pretty hard to generate almost the entire project at one time with a prompt. (I personally never tried it but even with this project, I split into small steps and took time to review it.) I'm curious about what you create let me know if there is an update!


Like it! However Denmark and Sweden apparently aren't "connected"!

Which is fine of course, but would be nice if the rules made that clear!


Thanks for your feedback! Maybe I could have a thread somewhere to receive requests for data correction. Not all data might not be accurate.

This looks really nice. Something new to play with friends on game nights, will try this one out.

Hi thanks for your comment. Hope you enjoy it!

I expected the countries to be a painted when they are selected.

Thanks for your feedback!

If they are visually selected on the map during the game, I thought it would be too easy.

Maybe I can add an option to let users see which countries have already been used on the map.


I don't see any selection neither.

It may be nice to start in the same continent of the player. I know better the countries near here [Argentina]. North America is quite linear, so it may be boring to plat there.


> I don't see any selection neither.

Yes it's intentional. I thought if players can see the selection during the game, it is not challenging.

> It may be nice to start in the same continent of the player.

I think letting a user select a continent is a good idea.


It's too hard. I know enough geography to play only in a few parts of the map.

How good is the AI? We made a few mathematical games a few years ago and our problem was that the computer used perfect strategy. We had to add an easy mode. Perhaps your AI can have an easy model that does a shallow search to avoid stupid errors.


Ok thanks for the feedback. I will add an option to show the used countries during the game.

> How good is the AI? We made a few mathematical games a few years ago and our problem was that the computer used perfect strategy. We had to add an easy mode. Perhaps your AI can have an easy model that does a shallow search to avoid stupid errors.

Yeah even though it says AI mode, it is just based on a simple algorithm, otherwise, players can never win. Just made a small difference between the difficulty.


Feature request?: Bridges like in Risk?

I played about 8 rounds and I still don't understand the goal.

The goal is to leave your opponent with no valid neighboring countries to choose on their turn. I will think about how to improve the onboarding. Thanks for your feedback!

Loaded it on a pixel phone, saw a list of countries with no context about what picking one meant, saw a map but didn't understand how to interact with it, and that was about it.

Hi thanks for your feedback and also sorry for confusion.

The goal is basically to to leave your opponent with no valid neighboring countries to choose on their turn. I will think about how I can improve the onboarding.




Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: